Myrlin Studio for Hytale creators
AI Hytale model generator
Describe a creature, a weapon, a prop or a piece of furniture, or start from a picture. Myrlin Studio builds a blocky model with a painted PNG texture and gives you the editable .blockymodel source.
Studio shows the credit price before a build starts. Failed builds are refunded.
Start from an example brief
Real models made in Studio
These come from the public gallery. Open one to turn it around in 3D, then start your own with the same kind of brief.
The files you get
Your asset library keeps the finished model, its painted texture and supporting images together.
For a sword, the Hytale download can also build an asset-pack candidate for your Mods folder. These candidates have not been verified in the Hytale client; the steps are below.
From a brief to model files
- Open Studio with Hytale selected. Describe the model, add a reference picture, or both.
- Review the credit price and confirm. Studio generates the model and paints its texture; you can leave while it builds.
- Open the finished model in your asset library and choose Hytale download or General download.
- Follow the steps below for a sword asset pack, or bring the model files into your own project.
Use your model in Hytale
Describe your asset in Studio, add a reference if you have one, and review the credit price. Your library keeps the finished model, painted texture and supporting images together.
Download a sword asset pack
- Open the saved sword in your asset library and choose Hytale download.
- Select your Hytale version and Sword · iron-sword behavior. Set its grip in the preview, or use its existing rig.
- Download the ZIP, keep it intact and put it in your Hytale Mods folder.
- Enable the pack in your test world’s Options. Use the item ID shown after export and the included README to find and test the sword.
The library currently offers sword candidates for 0.6.3 and 0.6.4. Use the matching game build; these candidates have not been verified in the Hytale client. If your version is not listed, use the model files for manual integration.
The pack keeps your original art under Source. Its export summary identifies which saved effects are attached to the held sword or a primary swing, and which still need setup.
See Hytale’s asset-pack instructions for the Mods folder and world options.
Creatures, props and other assets
Choose General download, or Model files · general use in the Hytale dialog. You receive the .blockymodel, PNG texture atlas, saved clips and inventory images. These files still need the item, block or NPC definitions for your game project.
Open the model and texture in Blockbench with the Hytale Models plugin. Follow the import guide to inspect scale, pivots and paint.
Inventory and menu images are under Supporting files in the library. They are included with the model’s general download.
Animations and effects
Use Animations & effects in the library to play saved clips and particles. A .blockyanim needs a matching rig and an in-game action to trigger it. The sword export handles its listed effect bindings; other gameplay needs configuration in your pack.
Create a model or check current credit prices. Builds continue while you are away; return through your build history.