Myrlin Studio for Hytale creators

AI Hytale model generator

Describe a creature, a weapon, a prop or a piece of furniture, or start from a picture. Myrlin Studio builds a blocky model with a painted PNG texture and gives you the editable .blockymodel source.

Studio shows the credit price before a build starts. Failed builds are refunded.

Real models made in Studio

These come from the public gallery. Open one to turn it around in 3D, then start your own with the same kind of brief.

The files you get

Your asset library keeps the finished model, its painted texture and supporting images together.

  • Editable model

    .blockymodel

    The model source. Open it in Blockbench with the Hytale Models plugin to inspect scale, pivots and paint, or edit parts in the Workbench.

  • Painted texture

    PNG texture atlas

    The texture painted for the model, plus inventory and menu images under Supporting files in the general download.

  • Saved clips

    .blockyanim

    Animations saved with the model. Each needs a matching rig and an in-game action to trigger it.

For a sword, the Hytale download can also build an asset-pack candidate for your Mods folder. These candidates have not been verified in the Hytale client; the steps are below.

From a brief to model files

  1. Open Studio with Hytale selected. Describe the model, add a reference picture, or both.
  2. Review the credit price and confirm. Studio generates the model and paints its texture; you can leave while it builds.
  3. Open the finished model in your asset library and choose Hytale download or General download.
  4. Follow the steps below for a sword asset pack, or bring the model files into your own project.

Use your model in Hytale

Describe your asset in Studio, add a reference if you have one, and review the credit price. Your library keeps the finished model, painted texture and supporting images together.

Download a sword asset pack

  1. Open the saved sword in your asset library and choose Hytale download.
  2. Select your Hytale version and Sword · iron-sword behavior. Set its grip in the preview, or use its existing rig.
  3. Download the ZIP, keep it intact and put it in your Hytale Mods folder.
  4. Enable the pack in your test world’s Options. Use the item ID shown after export and the included README to find and test the sword.

The library currently offers sword candidates for 0.6.3 and 0.6.4. Use the matching game build; these candidates have not been verified in the Hytale client. If your version is not listed, use the model files for manual integration.

The pack keeps your original art under Source. Its export summary identifies which saved effects are attached to the held sword or a primary swing, and which still need setup.

See Hytale’s asset-pack instructions for the Mods folder and world options.

Creatures, props and other assets

Choose General download, or Model files · general use in the Hytale dialog. You receive the .blockymodel, PNG texture atlas, saved clips and inventory images. These files still need the item, block or NPC definitions for your game project.

Open the model and texture in Blockbench with the Hytale Models plugin. Follow the import guide to inspect scale, pivots and paint.

Inventory and menu images are under Supporting files in the library. They are included with the model’s general download.

Animations and effects

Use Animations & effects in the library to play saved clips and particles. A .blockyanim needs a matching rig and an in-game action to trigger it. The sword export handles its listed effect bindings; other gameplay needs configuration in your pack.

Create a model or check current credit prices. Builds continue while you are away; return through your build history.

Questions

What files do I get?
The editable .blockymodel, a painted PNG texture atlas, saved .blockyanim clips and inventory images. They are included in the model’s general download.
Can I open the model in Blockbench?
Yes. Open the .blockymodel and its texture in Blockbench with the Hytale Models plugin, then check scale, pivots and paint.
Is the model ready to use in the game?
The model files still need item, block or NPC definitions in your project. Sword asset-pack candidates go in your Mods folder, but they have not been verified in the Hytale client.
Can I start from a picture?
Yes. Add a reference picture in Studio, with or without a description. Without one, Studio asks once and then builds the main subject of the picture.
How do animations work?
Saved clips play under Animations & effects in your asset library. A .blockyanim needs a matching rig and an in-game action to trigger it.
What does a model cost?
Studio shows the credit price before a build starts, and failed builds are refunded. The pricing page lists current credit packs.