Create, download and use your model

Describe an asset, review its credit price, then return to your library to inspect and download the result.

New to Studio? See how Studio 2 works and inspect the painted teapot example.

Have a model and texture ready? Follow the Blockbench import and editing guide to open the .blockymodel, load its PNG atlas and export your changes.

Start a build

  1. Describe the object, its proportions and paint. Include the game and intended use when they matter; add a reference if you have one.
  2. Review the credit price and confirm your build.
  3. You can close the tab while it builds. Return through build history or your library.
  4. Inspect the result and choose General download, Hytale download or Minecraft download.

Generation and painting can take up to 20 minutes. Build settings are optional; the displayed price applies to your selected build.

Return to a build

You can leave a submitted build and return through build history. Keep the build URL if you want a direct link. Sign in to the same account to see its status and downloads.

Delivered assets appear in your library. If loading fails, use the retry control. A connection error does not mean your library is empty. A failed generation has its own error state; review it before starting another paid request.

Files and compatibility

General download
Editable .blockymodel, PNG texture atlas, saved motion and supporting images. Open the model with the Hytale Blockbench plugin, then adapt it for your project. Supporting files in the library lets you inspect individual inventory icons and menu images.
Hytale download
Prepare a sword asset-pack candidate with a grip and iron-sword behavior, or download model files for other uses. Match the offered game version and check the export summary. Hytale installation steps.
Minecraft download
Choose a Java resource pack for items and decorations, or resources for your mod or server plugin. Creatures need a mod or ModelEngine setup. Minecraft installation steps.
Animations and effects
Play saved motion in the library’s Animations & effects section. A clip needs a matching rig and an in-game trigger. Each export identifies what it converts and what still needs game setup.
Legacy conversions
Some legacy assets offer GLB, .bbmodel, Bedrock geometry, OBJ, STL or VOX downloads according to their saved source data. These are not universal native-engine exports. Check the asset download menu.

Credits and availability

See current pricing for available credit purchases. Studio fetches the selected action’s quote before you confirm. API generation has a separate legacy contract; its balance endpoint returns its current cost per generation.

Download conversions and supporting images are included. New models, edits, animations and effects show their credit price before you confirm.

Programmatic generation

The legacy API reference documents the existing API-key workflow. It is separate from the Native engine in Studio. An API request’s style field does not select Native or produce a working Minecraft mod.